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This means that these cards generally have a higher equip cost, and they cost mana to remove from a creature, but it also means that they're useful even when there are no other creatures on the field. Reconfigure is a new take on equipment cards instead of just being artifacts, all equipment cards are actually artifact creatures instead. Linking into the mechanic is Reconfigure.
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Kodama of the West Tree, for example, grants modified creatures trample and also allows you to grab a land from your deck and put it into play when a modified creature you control does combat damage to a player. That means it’s more flexible, and will likely be seen in more archetypes.
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Modified is more of a nice bonus for doing something you were already going to do, rather than it being something you would build around specifically. Modified feels a bit like Historic, a mechanic from Dominaria, in that it isn't a new mechanic as such, but instead a new way of using shorthand to encourage you to do specific things. This means that any creatures you equip with aura cards, bits of equipment or those you put counters on count as modified. First up is Modified, which is a mechanic that rewards players for tinkering with their creatures. Mechanics are by far and away where Kamigawa: Neon Dynasty is strongest. It's another set that feels almost unfocused, but it's also one that has the strongest identity to it since last summer's D&D crossover Adventures in the Forgotten Realms. This means yet more cards seemingly designed for Commander in the main set, but also some excellent use of cards to show off the history of the plane. It means Neon Dynasty is a new way of viewing Kamigawa, but it all follows along with the same kind of designs we've seen in recent MTG releases. The plane has moved on from being about managing the two realms and is far more focused on being about upgrading, artifacts and interesting new ways of using enchantments. Neon Dynasty takes the plane of samurai, spirits and dragons, and moves into an age with giant mechs and a world trying to harness the power of the great spirit trees they used to revere. That was then - nearly two decades have passed between the release of the original Kamigawa and Neon Dynasty, and some 1,200 years between their settings - and things have changed a lot in the time since. 2004’s Kamigawa block was criticised from just about every conceivable angle for being not strong enough, having odd mechanics and falling short of the expectations people had of it. Kamigawa: Neon Dynasty sees us returning to a Magic: The Gathering plane where the last set was kind of a mess.
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